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  1. Yes, every skull affects them. Sickness for example gives the ai half hp for some realism ////Thats awesome i was hoping for this thank you! Shield health is unaffected, making units with shields very good, especially heroes, they tank alot of damage...

  2. I really wish they'd only affect the human player, and not the A.I. The current way they work kinda defeats the purpose of them. I'd rather have an option to enable or disable them for humans and ai

  3. Yes, every skull affects them. Sickness for example gives the ai half hp for some realism

  4. Title says it all. Displacement is the weakest power in the game, and makes ship irrelevant. What is the point of displacing armies when they can just walk away. Also, it is very easy to dodge. I suggest... - Revert displacement cooldown nerf from...

  5. I agree, Johnson is op. The bunker stun locks enemies, and the radius is the size of his mac blast that he conviently follows up with wipes armies. as if the cooldown wasnt short already, digging in further reduces it. Dont get me started on free pads at...

  6. Making main bases invulnerable would be a good start. Like you said often people just sit back, build the ultimate army, and roll over everyone. If not that, increasing the speed in which you gain points would be nice. Or even reducing the score...

  7. So like Blitz but for death match. Interesting. Blitz Match, if you will

  8. Hello all, how are you doing today? Domination is a gamemode where the objective is to capture control points on the map. Doing so accumulates score, the first team to reach the score limit (default 3000) wins. Also, players start play with 4 turrets...

  9. leader powers are balanced, there is more of them than units.

  10. +1 I'm tired of ground units ruining the game and offering easy wins. Ground units can heal, siege, capture nodes, use garrisons, etc. all air can do is fly around harmlessly

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