Search

  1. 1
  2. ...
  3. 2
  4. ...
  5. 3

Forums


  1. I played Halo Wars 1 a lot. Like more than 400 hours a lot. I loved that game. But I think we might be romanticizing it a bit here. For one, there was plenty of spamming units in HW1. For months the warthog rush was one of the most prevalent strategies...

  2. I mean, you kind of acknowledge that you're being a provocateur with this post but I'll take the bait. Unbreakable is so useful because you can do a lot in those few seconds. You can protect your units from a devastating leader power or buy more...

  3. I have noticed that people who play as The Banished tend to employ less varied, more predictable strategies relative to UNSC players. I almost always expect to see a scarab(s) and/or locusts in a game where my opponent is playing as The Banished. Scarabs...

  4. No other leader power is capable of destroying units like eradication. It is not "easy" to dodge, even if your units are able to escape the epicenter the AOE is positively devastating. I think it needs to be slightly easier to dodge and...

  5. Yea, I haven't really had too much of an issue with Kinsano save for the fact that the inferno leader power is very powerful. Not even sure what your issue is with her game mechanics.

  6. I agree with some of these changes. Decimus and Isabel clearly need something. Elites in grunt squads would be dope. Hero units should not be able to garrison because they become virtually invincible. But giving banshees boost would negatively affect...

  7. Anders, Kinsano and Atriox are most used. Least used would be Isabel and Decimus

  8. The next leader they release for the DLC should have an anti-air leader power like the cryo blast that Anders had in the first Halo Wars. As it stands right now, all of the strike leader powers are geared toward destroying land based units...

  9. The next leader they release for the DLC should have an anti-air leader power like the cryo blast that Anders had in the first Halo Wars. As it stands right now, all of the strike leader powers are geared toward destroying land based units.

  10. This would be cool! But I don't see that happening. It's not necessarily a problem that the Prophet is dead, we have Sgt. Forge in the game after all. But it wouldn't make sense for the Prophet or the Arbiter to be working with the...

  1. 1
  2. ...
  3. 2
  4. ...
  5. 3