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  1. Offhand, I can't think of anything I would like to change. But I think it'd be interesting to see if they apply some of the design changes they made in Halo 4 back into 3 for consistency, like how they changed the design of the Forward Unto Dawn...

  2. I love the arcade experience and Halo, so I'm pretty excited about this as a neat excuse to drive up to a Dave & Buster's.

  3. Personally, it took too long for the game to get many of the features that should've been standard that would've kept me playing. Namely, things like the custom game browser. I'm sure many of us have our fondest Halo memories in custom...

  4. I just signed up last week. Booted up the MCC on a whim and then found out it was due to get these new updates. Cool stuff.

  5. The intent of the collection isn't the fact that the games are all on one disk, but that they're all playable on Xbox One, they just happened to have them collected under one banner. Not only would it require an incredible amount of footwork, it...

  6. The way they worded it during the stream made it seem like there would definitely be a wider release down the line. Now, will this be through a partnership like Dave & Busters or just a larger retail release for smaller arcades to purchase for...

  7. I think the outlier is the designs that do end up changing from game to game. Halo has been pretty consistent in maintaining their designs through the games, while still tweaking them from game to game to fit new artstyles. The same could be said for...

  8. Halo 6 Wishlist

    Halo Infinite - Posted By Emperor Mikhail On

    The Reach-based progression system. It ultimately was just a measure of how long you played over skill, but the credit system allowed you to shoot for what you wanted, but completionists stil had to put extra time in to get everything else. Also, the...

  9. Halo 6 Wishlist

    Halo Infinite - Posted By Emperor Mikhail On

    The Reach-based progression system. It ultimately was just a measure of how long you played over skill, but the credit system allowed you to shoot for what you wanted, but completionists stil had to put extra time in to get everything else. Also, the...

  10. The story was okay, but it becomes more difficult to appreciate on a legendary due to the frustation of all the warden fights, which always seem to teeter more towards frustrating than fun. There's also the reliance on squad-based gameplay with AI...

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