2015 年 10 月 27 日
Halo Combat 次世代進化。
For me, there’s always a catch 22 to working on games--especially my favorite ones. On the one side, I get to be a part of actually getting the game shipped, see it start from a concept to a finished game, and get to see my name in the credits. That’s all awesome. The bad part? The whole story is spoiled way before you I ever get to play it.