Forge Features: June 7, 2024
Welcome back to Forge Features, where it’s that time once again to do a round-up of some of the latest and greatest community-made maps for you to bookmark and try out!
From classic remakes to Firefight-based campaign level recreations and brand new maps, we’ve got a veritable swath of awesomeness to share with you this issue. So let’s kick things off by catching up with Operation: UPPER CUT in orbit around Reach...
ARDENT PRAYER – REACH
Credits: Gghio7
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Long Night of Solace is a beloved mission from Halo: Reach, and you can experience a stunningly extensive recreation of the infiltration of the Ardent Prayer made in Halo Infinite’s Forge! You’ll start off on the corvette’s hull and fight your way in, moving to take the hangar, weapons stations, and eventually the bridge.
Grab some friends and play this map with Firefight: King of the Hill—make sure you set “SEQUENTIAL SETS” to true in the mode options (appears specifically under the Firefight options category) for a true linear experience.
SANDTRAP FIREFIGHT
Credits: Okom1
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Many would argue that Sandtrap is the perfect map for just about any mode, and they would be right—something that Okom1’s Sandtrap Firefight only goes to show further by bringing PvE to this beloved classic location.
BLOOD AND METAL
Credits: Angrjaynka
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A great small-sized map for those intimate 1v1 standoffs, 2v2 doubles, and 4v4 team matches—don't feel bad if you end up getting killed because you’re just staring in awe at the rather horrifying monster in the distance!
CITADEL DESERTED
Credits: NEMEZIS
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Citadel released back in 2009 alongside Halo 3: ODST, which included the second part of the Mythic Map Pack. But where Citadel’s debut in Halo 3 was visually defined by its warm tones and golden light shining through, NEMEZIS has seen fit to explore what the map looks like as a frozen, decaying ruin.
STORMLIGHT
Credits: DarkMaiming
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Who knew there was a “most beautiful Halo map ever” competition going on because Stormlight is absolutely a prime contender for it! This BTB map is set under an enlarged hologram of our galaxy projected by a central Forerunner structure surrounded by verdant, rocky terrain—a true “war in heaven”-type location that perfectly fits Halo’s tone and aesthetics.
Upon spawning into this map, you just might think that you’ve stumbled back in time to 2004. The aesthetic and design sensibilities of Halo 2’s Earth-based maps are all over Derailed (with a dash of some Halo 4 as well), the gamertag of the map’s creator comes as no surprise as it really would take a total legend to build this!
UneeQ is always turning out some absolutely stunning maps, and their latest endeavor is Serenity—a remake of Sanctuary, the timeless classic from Halo 2.
Scaled for Halo Infinite’s gameplay, Serenity supports all core modes and was built using recently added ancient and alien world-themed Forge palette objects.
That’s a wrap on another issue of Forge Features, so hit the links above and get bookmarking—you won’t want to miss any of these, whether you’re looking to jump into some custom games with your friends or simply fancy exploring these spaces alone.
We’ll see you next month!