Invasion

Unstoppable force, meet immovable object. (At least, if you’re on defense you really hope you can embody that immovable object spirit.) It’s tactical, it’s intense, and it’s got just enough Halo: Reach DNA to make longtime fans feel right at home… Invasion has arrived!
Whether you're storming the gates or desperately trying to keep them shut, Invasion turns every match into a showdown of Spartan grit and glorious chaos.
OBJECTIVE OVERDRIVE
At its core, Invasion is an asymmetrical, one-sided objective mode pitting two teams of 8 against each other. Each team will get the chance to attack and defend for a total of two rounds. Each round is broken into 3 phases, and if you complete each phase, you get a point. The modes available for each phase are identical to those found in Reach, plus one new addition:
- Capture the Zone
- Assault
- Core Delivery
- Deliver the Payload
LOADOUT LOGIC
The setup will be UNSC vs. Banished-affected Spartans, very similar to the experience in Banished Slayer. Each phase will have multiple options to select from, so choose wisely.
Spartan Setups
Phase 1, UNSC Scout
- MA5K Avenger
- Frag Grenades
- Threat Seeker
Phase 1, UNSC Sentry
- MK50 Sidekick
- Frag Grenades
- Drop Wall
Phase 2, UNSC Warrior
- MA40 Assault Rifle
- MK50 Sidekick
- Frag Grenades
- Drop Wall
Phase 2, UNSC Operator
- CQS48 Bulldog
- Frag Grenades
- Quantum Translocator
Phase 2, UNSC Skirmisher
- VK78 Commando
- MA5K Avenger
- Frag Grenades
- Thruster
Phase 3, UNSC Headhunter
- BR75
- VK78 Commando
- Frag Grenades
- Shroud Screen
Phase 3, UNSC Healer
- CQS48 Bulldog
- MK50 Sidekick
- Frag Grenades
- Repair Field
Phase 3, UNSC Marksman
- Bandit Evo
- MA40 Assault Rifle
- Frag Grenades
- Grappleshot
Phase 3, UNSC Sentinel
- VK78 Commando
- MA5K Avenger
- Frag Grenades
- Thruster
Phase 3, UNSC Heavy
- MLRS-2 Hydra
- MA40 Assault Rifle
- Frag Grenades
- Overshield
Banished Battle Kits
Just like the UNSC side, the Banished side also has loadout options that update each phase.
Phase 1, Banished Sentry
- Mangler
- Spike Grenades
- Thruster
Phase 1, Banished Scout
- Needler
- Plasma Grenades
- Active Camo
Phase 2, Banished Marksman
- Vestige Carbine
- Plasma Pistol
- Spike Grenades
- Repulsor
Phase 2, Banished Hunter
- Heatwave
- Spike Grenades
- Drop Wall
Phase 2, Banished Sapper
- Ravager
- Needler
- Plasma Grenades
- Thruster
Phase 3, Banished Headhunter
- Bandit Evo
- Pulse Carbine
- Spike Grenade
- Grappleshot
Phase 3, Banished Warrior
- CQS48 Bulldog
- Mangler
- Spike Grenade
- Threat Sensor
Phase 3, Banished Sentinel
- Sentinel Beam
- Vestige Carbine
- Spike Grenade
- Repulsor
Phase 3, Banished Medic
- Pulse Carbine
- MA40 Assault Rifle
- Spike Grenade
- Repair Field
Phase 3, Banished Dark Assassin
- Duelist Energy Sword
- Disruptor
- Plasma Grenades
- Active Camo
SAFE SPAWNING
One of the more unique features Invasion introduced was Buddy Spawning. This allowed you to spawn on your buddy directly rather than at the default spawn location. It’s not required but who doesn’t love options? Your buddy is randomly assigned during the match and you cannot change or swap. Once the game starts, you are together for the full match. Yes, this means if your buddy abandons the match that you no longer have the ability to Buddy Spawn. The caveats to Buddy Spawning:
- Buddies are reciprocal (If they are your buddy, you are theirs)
- Your Buddy must be alive to spawn on them
- They must have been alive for at least five seconds to spawn on them
- They must have full health and shields to spawn on them
- They must be clear of engagements or have no enemies nearby to spawn on them
- If your Buddy is in a vehicle, there must be an empty seat to spawn on them
- When you spawn on your Buddy, you will be facing the way they are facing
If you don’t want to spawn on your buddy, you can choose to spawn at the other zones: Left, Middle, or Right spawns.
VICTORY VARIABLES
So…how do you win an Invasion match? Each phase you “win” or progress will net your team a point. So if you are attacking first and you make it through all three phases and you complete them, you will have earned three points total. If you are on defense and you stop the team at the second phase, the attacking team only has one point.
It is possible to tie so if both teams successfully make it through all three phases and earn three points, everyone goes home a winner.
IMPRESSIVE INTSALLATIONS
There are six new maps coming to Invasion which means plenty of variety for you to engage with. Let’s check them out! Grab the mode here, and then grab the maps below.
Breakpoint
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Credits: Okom1, Virus11010, Scrubulba, Mr Kwatz, Igrizhar, spartan blood 1, JoValiant, Mr IncrediJON, THE SLAMMERSS

A classic returns from Halo: Reach. Don’t let it push you to your breaking point.
Crashout
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They said it was a crash. We called it a tactical arrival.
Exhumed
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Credits: Mr IncrediJON, Scrubulba, spartan blood 1, Virus11010, Mr Kwatz, Igrizhar, JoValiant

You came looking for glory but you found a grave.
Last Road
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Credits: Mr Kwatz, MikRips, Scrubulba

Last Road: where the only traffic is incoming fire.
Recovery
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Credits: Okom1, Virus11010, Scrubulba, D0ctorSmurf, spartan blood 1, Mr IncrediJON, Mr Kwatz, Cousin Tim, JoValiant

They terraformed Reach, now it’s your turn to reshape the battlefield.
Wavelength
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Broadcasting live from the edge of chaos.
EXIT ENGAGEMENTS
Now, it’s time to invade the battlefield. Whether you're storming the gates or holding the line, Invasion’s better with buddies (and a few well-placed grenades), so squad up and hit the ground running!